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LostBrasil - Índice do Fórum » Off-Topic  » Games » Gaikai - Serviço de Jogos via Streaming

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cavr
MensagemEnviada: Sexta Abril 30, 2010 07:19  |  Assunto: Gaikai - Serviço de Jogos via Streaming Responder com Citação





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Como já tinha feito um tópico sobre o OnLive, resolvi fazer logo um sobre o Gaikai também, que é o potencial competidor dele no ramo do "cloud gaming" (além do OTOY, que foi o último a entrar na briga)... A maioria das notícias são antigas, mas é pra recapitular a jornada do serviço:

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Citação:

Dave Perry: How Gaikai Goes Beyond OnLive, Could Spread Gaming Everywhere

In March, a revolutionary-sounding streaming video game technology called OnLive was announced. Swiftly, game designer Dave Perry said he had something just like it. Today, he told Kotaku what's the same and what's not.

The promise of OnLive, which has been shown to work in hands-on demo sessions experienced by Kotaku editors, is that it would enable high-def gaming on any TV or laptop capable of receiving a broadband signal, thanks to patented technology and cloud computing.

OnLive could someday make the need to own a home console obsolete.

Dave Perry said that Gaikai, the streaming Dutch technology group that he is a co-founder of, is not simply a me-too.

In a video on his site today, he showed how it worked, streaming games such as Spore and an emulated Mario Kart 64 to his home PC. Video games or applications like PhotoShop are accessed in a browser window as if the user was accessing programs running off their own computer. All the processing happens elsewhere, on remote services, but it feels live and local.



But isn't that, essentially OnLive?

"OnLive is going after the living room audience," Perry said. "They plan to fight with Sony/Microsoft/Nintendo all at the same time. They also have to buy every player through marketing, and if they do well, they just steal some market share from Nintendo/Sony or Microsoft. There's no big paradigm change."

What Perry wants to do with Gaikai is provide it to publishers to make their games available to any of those publishers' customers through a web browser. That, he said, would change things by freeing games from the narrow pipelines of consoles and high-end PCs they are currently available through.

"When the iPhone made access to applications and games really easy, it changed everything, they generated a billion downloads on a phone. We plan to do the same for professional games, but online. The iPhone takes two taps (download, wait to install and play.) We are just one click and Spore or Photoshop pops up. Publishers like this idea. So our positioning allows us to help Nintendo / Sony / Microsoft reach out and draw in new audiences, where OnLive will never get 1st Party titles."

So an EA or a Nintendo would use it to let people play Spore or Mario Kart from any computer with a strong enough Internet connection (Perry's claiming that 1mbps works for "most games.") The resolution that the game would play at would be at the publisher's discretion, though Perry says HD is an option. Perry also said that multiplayer is possible and has been tested successfully already.

The motivation for the service, in Perry's words, is "to make games available everywhere, with just one click." He said that casinos, doctors and the military have all inquired but that he primarily wants this service accessible for gamers.

Here's the vision he foresees:

"The convenience we offer really matters. How many YouTube videos would you watch if you had to keep going to YouTube.com and search for them? Or how many would you watch if you had to register before playing each one. How many would you play if you had to download the entire video before you play? This is stuff our industry expects you to do, but that has to end if we want to grow our games virally like Youtube has done. It's changed how we interact with video on the web. Gaikai can help publishers & developers change the way people discover their games."

Perry says the video posted today is just the first glimpse of the service. He's planning speeches this month and next to reveal more of the plans for Gaikai.

With OnLive and Gaikai in development, gaming's future just might be in the clouds.

I've checked with Perry about when he hopes Gaikai will be available for gamers and will update this story with any added info.

[UPDATE: Perry wants beta testers. In California fir a closed beta, then in all of the US for an open beta and launch. Then it's coming to Europe. Interested parties can register via Gaikai.com. Perry says those interested should mention Kotaku. We hope he won't hold that against you.]

Fonte: Kotaku


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Citação:

Gaikai Video Demo Released

An extremely impressive first-look video of the Cloud gaming application Gaikai has been released by industry heavyweight Dave Perry. Gaikia, which had its debut delayed from E3 09, allows applications and games to be streamed from servers and hosted in internet browsers without the requirement of plug-ins. Essentially: gaming anywhere, anytime, any spec.

The video shows a demonstration of several titles, including; Spore, Mario Kart 64 and World of Warcraft (the Call of Duty 4 button remains tantalisingly unclicked). A version of Photoshop CS is also briefly demoed and actually appears to load faster than a hard-drive install.

On his blog, Perry reiterates some of the highlights and functions of Gaikai;

Citação:

"(1) No installing anything. (I'm running regular Windows Vista, with the latest Firefox and Flash is installed.)

(2) This is a low-spec server, it's a very custom configuration, fully virtualized. Why? To keep the costs to an absolute minimum. We had 7 Call of Duty games running on our E3 demo server recently.

(3) Data travel distance is around 800 miles (round trip) on this demo as that's where the server is. I get a 21 millisecond ping on that route. My final delay will be 10 milliseconds as I just added a server in Irvine California yesterday, but it's not added to our grid yet. (So this demo is twice the delay I personally would get, the good news is I don't notice it anyway.)

(4) This server is not hosted by a Tier 1 provider, just a regular Data Center in Freemont California. Also, I'm not cheating and using fiber connections for our demos. This is a home cable connection in a home.

(5) We don't claim to have 5,000 pages of patents, we didn't take 7 years, and we do not claim to have invented 1 millisecond encryption and custom chips. As you can see, we don't need them, and so our costs will be much less.

(6) We designed this for the real internet. The codecs change based on the need of the application, and based on the hardware you have. (Like Photoshop must be pixel perfect)

(7) Our bandwidth is mostly sub 1 megabit across all games. (Works with Wifi, works on netbooks with no 3D card etc.)

(8) If you hear any clicks, they are coming from my wireless headset microphone. I won't use that next time I promise.

(9) I made a few video cuts using Windows Movie maker to cut out dead air. Like Need for Speed has far to many menus with loads & delays between them. So I tried to keep the pace up so you see plenty of demos."



Is this the future of gaming? It's certainly in good hands, with Perry's 25 years of videogame industry experience; coding from the age of 15, forming Shiny Entertainment in 1993, and now foreseeing multiple media projects (in-work MMORPG 2Moons, CEO of gameconsultants.com & gameinvestors.com as well as consulting for major Hollywood projects).Hopefully games publishers jump at the chance to adopt and support the Gaikai vision. More details are expected to be released by Perry at the Develop Conference in Brighton next month. We'll let you know them as soon as we get them.

Fonte: Daily Game News


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Citação:

Dave Perry wants to put a Gaikai server in every city


We might have been able to ignore Dave Perry a year ago, but after he predicted the PSP Go, we've become terrified of his considerable powers. So, when we read that he told the annual Develop Conference in Brighton, England that 100 percent of games would soon be online, we went ahead and smashed our DVD storage solution to pieces in anticipation.


Perry also told Develop that he's committed to putting a server for his game streaming service Gaikai into every major city on the globe, which seems like the beginning of a plan Cobra Commander would come up with to control the planet. We are, however, giving Dave the benefit of the doubt.


Fonte: Joystick


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Citação:

Dave Perry talks Gaikai: 'Gamestop already hate me'


Speaking at the Develop conference currently taking place in the UK, Gaikai's Dave Perry told Edge that the folks at video game retailer GameStop "already hate" him. "I've made so much money from their store [GameStop], so I can't be mean to them about that," he apologetically added, though he said he believes the industry is being pushed to digital distribution by GameStop's used game business model.


"I can be mean about their [GameStop's] used game policy, because they're pushing the industry to digital distribution perhaps faster than it would have gone," he responded, when asked how retail is reacting to his dark magic-powered Gaikai service. He doesn't necessarily see brick-and-mortar retail as his company's biggest hurdle though, saying, unsurprisingly, [urlhttp://www.youtube.com/watch?v=1dqTrUpmwPg]it's the [s]smoke[/s][/url] money. "We need to find a strategic partner who will add value ... somebody that wants to invest and can actually add something ... we want to find somebody who will really move the needle." Wait a minute -- Gaikai involves needles? Forget it!


Fonte: Joystick


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Citação:

Perry: "GaiKai Isn't Aimed Towards Hardcore Gamers"


GaiKai creator, Dave Perry has said his Cloud Gaming Service is not going after the hardcore audience, but hopes to impress and pull in non-gamers:

Citação:
“GaiKai is not built for hardcore gamers - those are the guys that want HD, 60 frames per second, who are happy to sit for an hour and a half, download and install it… that’s just not our audience at all - it’s trying to reach out to new players, the hundreds of millions of people who never touched Mario Kart but would like to."

“They don’t know it yet, but when they click - they’re clicking on games on Facebook, on their iPhone, on MySpace, on Flash games sites - and they haven’t experienced games like EVE Online, or Spore, or LEGO Star Wars. They haven’t bought a console yet, they’re not there yet."

“So that’s the audience we’re going after initially - and it’s a very different approach. To them it will be shocking: ‘Good God, what the Hell is this? And that’s the experience we want people to have.


Fonte: Daily Games News


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Citação:

Dave Perry explains Gaikai's 'bizarre genesis'


Dave Perry's idea of a streaming game service has been a long time in the making, though the fruition of that idea, Gaikai, is less than a year into actual development. According to his latest piece for Develop, the idea for an online service with high-end game (and application) streaming has been germinating for some time in his head, starting with Airline Pilots -- an arcade flight simulator from Sega. "A friend of mine told me that we needed to buy that game, so we paid for it between us, and I stored the game in my garage," Perry explains. He found himself playing the game for hours, wondering if it would be possible to "play a real flight simulator" without having to shell out "thousands upon thousands" for it.

Years later, he found himself evangelizing his theories at Leipzig 2008, where he was approached by two gentlemen (Andrew Gault and Rui Pereira) working on the very technology he spoke about. From that partnership, Gaikai was born. Perry says what separates his company's product from OnLive's is that "it's a service" and as such there is no dictating where it can go -- OnLive is technology dependent. Though we've gotten a video tour of the service and plenty of talk from Mr. Perry about Gaikai so far, we've yet to get our hands on the service, and as such will remain (understandably) skeptical until we see more.

Fonte: Joystick


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Citação:

Gaikai Will Have Extra Servers On Standby


Gaikai creator, David Perry has said that extra servers will always be on standby when the service launches, just in case they are needed to avoid having to rapidly deploy servers when demand becomes too great:

Citação:
“We only buy them based on demand. Why does that work? Because it keeps the cost down for everybody. We have no servers running, and I didn’t spend $150 million, with the interest on $150 million burning away as I hope people are going to show up."

“That’s basically the model - every time we hit maximum capacity, we order more servers."

“I’ve already been in discussions with companies that can build our hardware for us and scale almost immediately. They’ll have servers ready to go. We have two choices - either they build everything, or we build everything, and I kinda like that they build everything."

“We’re just trying to work out what that cost will be, but because it’s a service to me I can then say I need another thousand servers and they can take care of that problem.

“But put it this way - it’s like a wet dream for investors. To come to them with a problem like that - we can’t scale fast enough - trust me, I can line them up. If I go to an investor with that problem, they’ll help me solve it.


Fonte: Daily Games News


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Citação:

Serviço de jogos pela internet Gaikai poderá chegar ao Brasil
Empresa poderá usar data centers brasileiros para evitar lentidão.
Jogos são processados em servidores e rodam em qualquer PC.



O Brasil poderá ser um dos países que receberá o serviço de jogos pela internet Gaikai. O presidente da empresa, o desenvolvedor de jogos David Perry, disse em e-mail ao G1 que o país está nos planos da empresa, mas ainda não há data definida para o lançamento do serviço.

O Gaikai faz parte de uma nova tendência na indústria dos games chamada de “cloud gaming”. Nesse sistema, os jogos são processados em servidores externos e chegam ao jogador pela internet, por meio de streaming. Assim, não é necessário ter um computador potente para rodar os games, uma vez que o jogador estará controlando uma espécie de vídeo que chega pela rede. É necessário ter uma boa conexão de internet banda larga para utilizar o serviço. Os games com gráficos repletos de detalhes também poderão ser jogados em qualquer lugar, inclusive em celulares.

Perry informou que, no Brasil, o serviço utilizará data centers locais para processar os jogos. Isso resolveria problemas de lentidão na geração das imagens que o serviço de “cloud gaming” pode apresentar caso o país utilize os servidores americanos para processar os jogos.

Contudo, o desenvolvedor de jogos famosos como “Earthworm jim”, “Mdk” e “Messiah” não deu previsão para que o Gaikai seja lançado no Brasil. Nos Estados Unidos, o serviço está em fase de testes e também não tem previsão de lançamento. Ao lado do Gaikai, outras duas empresas com serviço de “cloud gaming” no mercado: o Onlive e o Otoy. Procuradas pela reportagem do G1, a assessoria de imprensa da Onlive não comentou um possível lançamento no Brasil e o Otoy não respondeu ao e-mail.

Fonte: G1


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Citação:

The Technology That Allows You To Embed A Video Game: InstantAction


OK Go's music videos can become such impressive viral hits because Internet video can be embedded pretty much everywhere. You don't have to visit OK Go's website, it's just there. That's the same for music and photos, too. Heck, it's true of pretty much every form of media that's not video games. InstantAction is proposing a solution: the embeddable video game.

I saw InstantAction about a year ago while still working for MTV News. At the time, InstantAction was mostly a portal for powerful, modern-looking games to run through a browser. I asked them whether the games could ever be embedded like YouTube. The technology didn't exist a year ago, but the team said it was possible. Earlier this week, however, InstantAction showed me what I was hoping for in working form and I'm convinced it could change games and how we all discover them.

The moment it clicked? When I watched CEO Louis Castle (whose name might ring a bell - he used to head Electronic Arts' now-closed Blueprint studio and co-founded Westwood Studios) embed LucasArts' The Secret of Monkey Island remake into an actual Tumblr blog and start playing the game a few minutes later through the blog. Upping the ante, Castle demonstrated the same concept, except it was Assassin's Creed running through his Facebook account. Assassin's Creed through a Facebook account.

I was already imagining being able to write stories and embed the games I was talking about into the story. That's not the point of InstantAction, but it's an exciting byproduct of the tech.

Ubisoft hasn't signed onto the venture yet, but LucasArts has.
"LucasArts is using the InstantAction platform for online distribution of The Secret of Monkey Island: Special Edition, which is launching soon," said the company in a brief statement.

There are two ways the games are made playable. Castle's steam has partnered with David Perry's OnLive competitor Gaiaki to allow for instant streaming of select games. When InstantAction launches on March 25, the Gaikai technology won't be there just yet, but it's coming in the near future. When it's there, the game will default to checking whether bandwidth is capable of streaming the game instantaneously. If your connection can't handle it, however, it simply starts downloading the game files in the order that will let you start playing as soon as possible. In the case of The Secret of Monkey Island, it was up and running in a few seconds, allowing you to start playing while the rest of the game downloads in the background (it took about 5-10 minutes for Assassin's Creed to download enough data to start playing). There's even a progress meter showing the download in real-time. If you happen to rush through the game and access an area it hasn't downloaded, the game will pause and catch up.

There's much more to InstantAction, especially as it relates to how publishers can take control of the distribution of process of games in relation to brick 'n mortars like GameStop and Wal-Mart, but the biggest takeaway for me was the embedding. It's as effortless as YouTube, too. The HTML code is waiting underneath the game. InstantAction says publishers will dictate if a game can be embedded (and restrict where it can't be embedded), but hopefully most will let gamers go wild with that one.

OnLive has a launch date. InstantAction is later this month. These technologies are moving from potential to real-world applications. Here's hoping they're as exciting to use as they are to talk about.


Fonte: G4TV


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Citação:

Gaikai will be fee-free, utilize 300 data centers in the US


Meeting with Gaikai's founding fathers -- (from left to right) Rui Pereira, Andrew Gault and David Perry -- this morning, we chatted about the company's unique take on "cloud gaming," particularly how, unlike competitor OnLive, there will be no fee to play streaming games using its servers and in-browser app, and what it's doing to "reduce friction" in trying (and eventually buying) games online.

Saying that Gaikai "isn't trying to be PlayStation 4 or take out the next Wii," Perry described (and demoed) the concept of embedding instantly playable games on any website. A publisher can, for instance, have a clickable pop-up appear when people are looking at one of its games on Amazon, which quickly launches an overlay window running the full game, with whatever time limit the publisher chooses. After this period, players can opt to buy the game for unlimited streaming, download it, or have a physical copy shipped to them.

What intrigued us more is the ability to Tweet from within these demos, and, if you're playing a multiplayer title, anyone who clicks the link sent to your Twitter feed will be launched into your game. We also got a look at a widget that places a small video of any game you're currently playing via Gaikai on your personal blog, which friends can click to either try the game or actually join the session you're in, if applicable. This demo used Mario Kart 64, in which it was possible for Gaikai staff to drop in as player two, three or four fairly easily.

Perry also revealed to us that Gaikai has secured servers at 300 data centers across the US (as opposed to OnLive's five), in addition to inking deals with local broadband providers to install servers at another 900 peering locations -- all with the goal of keeping latency as low as possible. The ideas we saw in action have the potential to shake up the traditional game demo model, for sure. What do you think of what Gaikai's cooking up?

Fonte: Joystick


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Citação:

InstantAction streaming service launches: play Monkey Island in this post


InstantAction's new streaming service has debuted, allowing select games to be played not only in a browser window, but in an embeddable applet if desired (for those of you running Windows, anyway). The selection of games is currently limited to just one, The Secret of Monkey Island: Special Edition. The service allows the game to be played for 20 minutes for free, with the option to buy it for $9.99.


InstantAction - The Secret Of The Monkey Island: Special Edition
(Clique acima pra jogar o TRIAL de 20 minutos direto do browser. Não deu para "embutir" no post porque o fórum não permite post com javascript)


Does it work? See above. You know. The Monkey Island game running directly above this text. Did you realize when you opened Joystiq this evening that you'd be clicking your way into the future?

Fonte: Joystick


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Citação:

Dave Perry details Gaikai's server plan, teases E3 announcement


Dave Perry is dreaming big with his Gaikai streaming service. He went into a little more detail on just how it will at work at today's LA Games Conference. The company is still planning to kick off its service with 300 data centers, and while he admits it will have "much more traffic than the servers can handle," Gaikai will limit early users to those closest to the centers. If you're close enough to the server to have only about 5-10 milliseconds of lag, you'll get in. If not, Perry told Joystiq, then you won't even see the embedded window -- but your request will be logged anyway. That way, he said, Gaikai will be able to track not just where people are using the service, but where they want to use it. If a bunch of users in Alaska try to play, but can't connect because they're too far away, then "we know we're losing money in Alaska," he says, and Gaikai will set up more datacenters there.

Perry says Gaikai will help with security as well -- he suggested that companies might even be able to release their E3 demos to the world just during the week of the event, allowing press or the public to play them online for a limited time, with the code securely held on Gaikai's servers. It's all speculation at this point, though -- a service like that won't be ready to go by this year's E3 in June. But stay tuned anyway: Perry also promised us an announcement about Gaikai at E3. "We got some cool stuff to show off," he confirmed with a knowing nod.

Fonte: Joystick


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Alguém já testou o Monkey Island? No meu trial, deu pra jogar razoavelmente bem, apesar de vários problemas com "lag input"... Mas com o ping daqui para os EUA, era de se esperar...

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UPDATE #1: (04-05-2010)

Citação:

World of Warcraft streamed to iPad using Gaikai


Although we assuredly could've made the worrisome connection between Gaikai's game-streaming capability, the Apple iPad, and gaming's own methamphetamine, World of Warcraft, it seems the folks at Dave Perry's company are one step ahead of us. As revealed in the image seen above (accompanied by the statement, "Was walking through the office, saw this, thought you'd like to see ... soon I'll be able to play WoW with my Cornflakes!"), Perry reveals our worst fear: portable WoW.

He adds, "We're really interested to see what works well with streaming and will be trying just about every genre of game, on every device possible as we explore server-side computing. This is World of Warcraft streamed from a Gaikai server over regular wifi." Previously, we've seen Perry demonstrate a handful of other games streaming over the service, but never to a handheld device. And though we doubt that it would work over the iPad's upcoming 3G data network, playing WoW over wi-fi on an iPad is an ... appealing idea.


Fonte: Joystick


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